
st_ammo = {}
st_ammo["AP"] = {
            class = "st_bullet",
            dmgtype = "pierce",
            bulletspeed = 200,
            bulletgravity = 0.35,
            bulletlife = 1,
            effect = {"st_explosion",0.5,"explode3.wav",110,100,1}
        }

st_ammo["HE"] = {
            class = "st_bullet",
            dmgtype = "explosive",
            dmgradius = {200,500},
            bulletspeed = 140,
            bulletgravity = 0.5,
            bulletlife = 1,
            effect = {"st_explosion",2,"explode3.wav",150,70,1}
        }
        
st_ammo["Pellet"] = {
            class = "st_bullet",
            dmgtype = "pellet",
            bulletspeed = 100,
            bulletgravity = 0.15,
            bulletlife = 0.5,
            effect = {"st_explosion",0.1,"explode3.wav",30,150,1}
        }